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Community Impact Management Systems (CIMS)

Page history last edited by Bob-RJ Burkhart 12 years, 8 months ago Saved with comment

The following pages link to Business continuity

 

Business continuity planning

IBM Global Mirror

Anticipatory thinking (futures) (Category Main Article now systems thinking)

Talk:Business continuity

 

Return to Anticipatory thinking (futures) ... CIAPsubmit ... Internet Gaming Futures FAQ ... StoryTech ... synchronicity

 


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CIM LinkedIn "future thought" leaders ...

 

 

The CIM's Future Thought-Leaders - Ecademy

Nov 2, 2004 ... So perhaps, these students will not only aspire to become thought-leaders,
they will become the CIM's own future thought-leaders about how ...
www.ecademy.com/module.php?mod=blog&op=prev&id... - Cached

  1. CALENDAR - Canadian institute of Mining, Metallurgy and Petroleum

    CIM Conference & Exhibition - Montreal 2011 ... 
    a debate on how reporting can be used to help build a better future. Thought leaders from business, finance, ...
    www.cim.org/calendar/calenderEvent.cfm?Cal_Event... - Canada - Cached
  2. thinkLets / Eye of the Whale (1969 USFWS)

    Jump to WestPac Cruise (CIM-PAO) comments .‎: We were already in extremis as CIM's bow cut into the ... 
    Future thought leaders who are grounded by these ...
    futurethought.pbworks.com/w/.../Eye-of-the-Whale-(1969-USFWS) - Cached
  3. thinkLets / Modern Social Change Theories

    This Navy Bars Leadership Learning Collaboratory Crew (LLCrew) became an ...
    futurethought.pbworks.com/w/.../Modern-Social-Change-Theories - Cached
    Show more results from pbworks.com

 

Bob-RJ Burkhart - LinkedIn

Lawrence, Kansas Area - Watershed Marshal at VFW Post 6654
ECJ-Sr's Dollars for Scholars Future Thought Leadership Chapter Board .... 
Co-created Corporate Information Management (CIM) virtual team tactics to design, ...
www.linkedin.com/in/geowizard - Cached - Similar

  1. The Successful Leadership Development Program - How to Build It ...

    The primary purpose of this book is to provide leadership development .....
     to the development of the leaders of the future. Thought should also be given to ...
    www.scribd.com/.../The-Successful-Leadership-Development-Program-How-to-Build-It-and-How-to-Keep-It-Going - Cached
  2. [PDF] 

    Life Systems

    File Format: PDF/Adobe Acrobat - Quick View
    Aug 9, 2005 ... Ensure the student chosen as group leader is able to manage the group. ... 
    or raise questions/concerns for future thought...
    www.ocup.org/public/units55/InterOrg.pdf
  3. [PDF] 

    Life Systems: Habitats and Communities

    File Format: PDF/Adobe Acrobat - Quick View
    leadership, direction and support through the Advisory and Curriculum ...
    www.ocup.org/public/units55/SomeFish.pdf - Similar
    Show more results from ocup.org

 

Blue Skies Ahead

Get expert training on Social Media sites like LinkedIn, Facebook and Twitter.
* Hear inside information on the ... Leadership Training for Times of Change ...
jayneh.wordpress.com/ - Cached - Similar

Blogs about: The Future

 

Featured Blog

Wisconsin Sierra Club Highlights Train Loss

In the Jan-Mar 2011 issue of The Muir View, Wisconsin’s Sierra Club

laments the loss of  a high speed train in Wisconsin.

There is much data cited but the source of the data is missing . more →

ReasonableCitizen

 

Going Beyond 2011? Gaming Plus 25 Years...

Tomas wrote 6 hours ago: So having looked a gaming trends in 2011 and games that are coming in 2011 – … more →

Tags: biomedia, computer game design, thinking about games, futurist, Games, gamification, Quantum

 


Gaming: ‘We’ll play games to solve problems’

In the last decade, in the US and Europe but particularly in south-east Asia, we have witnessed a flight into virtual worlds, with people playing games such as Second Life. But over the course of the next 25 years, that flight will be successfully reversed, not because we’re going to spend less time playing games, but because games and virtual worlds are going to become more closely connected to reality.

 

There will be games where the action is influenced by what happens in reality; and there will be games that use sensors so that we can play them out in the real world – a game in which your avatar is your dog, which wears a game collar that measures how fast it’s running and whether or not it’s wagging its tail, for example, where you play with your dog to advance the narrative, as opposed to playing with a virtual character. I can imagine more physical activity games, too, and these might be used to harness energy – peripherals like a dance pad that actually captures energy from your dancing on top of it.

 

Then there will be problem-solving games: there are already a lot of games in which scientists try to teach gamers real science – how to build proteins to cure cancer, for example. One surprising trend in gaming is that gamers today prefer, on average, three to one to play co-operative games rather than competitive games. Now, this is really interesting; if you think about the history of games, there really weren’t co-operative games until this latest generation of video games. In every game you can think of – card games, chess, sport – everybody plays to win. But now we’ll see increasing collaboration, people playing games together to solve problems while they’re enjoying themselves.

 

There are also studies on how games work on our minds and our cognitive capabilities, and a lot of science suggests you can use games to treat depression, anxiety and attention-deficit disorder. Making games that are both fun and serve a social purpose isn’t easy – a lot of innovation will be required – but gaming will become increasingly integrated into society.

 

Jane McGonigal, director of games research & development at the Institute for the Future in California

and author of Reality Is Broken: Why Games Make Us Happy and How They Can Help Us Change the World (Penguin)

 

Institute For The Future

Based in Palo Alto California, this non-profit research center specializes in long-term forecasting,
and quantitative futures research methods.
www.iftf.org - Cached

 

The Future of Cities, Information, and Inclusion

Over the next decade, cities will continue to grow larger and more rapidly. At the same time, new technologies will unlock massive streams of data
about cities and their residents. This ten-year forecast map, The Future of Cities, Information, and Inclusion, charts the important intersections
between urbanization and digitalization that will shape this global urban experiment, and the key tensions that will arise. 

Read more >

 

However this is about how games may grow in use within society – and as a direct effect of networking of technology.
That said (and I don’t disagree) but there was a load of other interesting (forecasts)  that would change
how we play games and the kind of game we may make…

 

Neuroscience: ‘We’ll be able to plug information streams directly into the cotex’

By 2030, we are likely to have developed no-frills brain-machine interfaces, allowing the paralysed to dance in their thought-controlled exoskeleton suits.

I sincerely hope we will NOT still be interfacing with computers via keyboards, one forlorn letter at a time. …

 

Institute for the Future - Wikipedia

The Institute for the Future (IFTF) is a Palo Alto, California–based think tank established in 1968,
as a spin-off from the RAND Corporation, to help organizations plan for the long-term future.

en.wikipedia.org/wiki/Institute_for_the_Future - Cached

 

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