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Gamestorming ESP

January 6, 2012

By Bob-RJ B. (Lawrence, KS)

A. Play book for Innovators, Rulebreakers, and Changemakers
by Dave Grey, Sunni Brown, and James Macanufo



Displaying 1-12 of 12 Words



















Harlan Cleveland: "Chaotic Commons" as fusion of Chaos and Order @ http://bit.ly/AkdpBX



higher education barriers to innovation






Self Learners Network | Notes / GamestormingArticle

Feb 10, 2011 – Games may require a few props such as sticky notes, poster paper, ....
by Edward Tauber in his 1972 paper HIT:Heuristic Ideation Technique, ...


  1. Gamestorming: A Playbook for Innovators, Rulebreakers, and ... - Google Books Result

    Dave Gray
    , Sunni Brown, James Macanufo - 2010 - Business & Economics - 266 pages
    The technique used in this game was documented by Edward Tauber in his 1972 paper,
    HIT: Heuristic Ideation Technique, A Systematic Procedurefor New ...
  2. Gamestorming > Games for Opening > Heuristic Ideation Technique ...

    The technique used in this game was documented by Edward Tauber in his 1972 paper,
    "HIT: Heuristic Ideation Technique, A Systematic Procedure for New ...
  3. Section 3: Concept Development Tools

    Idea-Generating Techniques ... (see also Tauber, Edward (1972), “HIT: Heuristic Ideation Technique,” Journal of Marketing, 58-70. ...
    Deferment (look first for viewpoint rather than solution; Autonomy of object (let the problem take on a life ...


User:AndriusKulikauskas/Gamestorming - Wikipedia ...

Jiro Kawakita in the 1960s developed the KJ Method, also known as Affinity Map. ...
by Edward Tauber in his 1972 paper HIT:Heuristic Ideation Technique, ...


See also:

Innovation game, Game: Business games, Business game, Serious game, Creativity technique, Open innovation, Facilitation, Technological innovation system, User experience design, Seven Management and Planning Tools, Finite and infinite games, Team building



  1. ^ Gray, Dave; Brown, Sunni; Macanufo, James (2010). Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers. O'Reilly Media, Inc..
  2. ^ Wharmby, Mary (2010). "Comment on Interactive Narrative Design curriculum". Gameful. Retrieved 2011-02-09.
  3. ^ Pittman,, Jon H. (2011). "Design as Competitive Strategy, course syllabus, Spring 2011". UC Berkeley, Management of Technology Program. Retrieved 2011-02-09.
  4. ^ Avampato,, Christa (2010). "Step 214: A Review of Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers". Christa in New York. Retrieved 2011-02-09.
  5. ^ Ponti,, Franc (2010). "Trends in innovation for restless people". Escuela de Alta Dirección y Administración. Retrieved 2011-02-09.
  6. ^ Mondry,, Mark B. (2010). "Visions, October 2010, Resources Coming to You Over the Web". Product Development and Management Association (PDMA). Retrieved 2011-02-09.
  7. ^ Strong,, David R (2010). "Facilitating Collaboration Through Drawing". Pennsylvania State University, Personal Web Space. Retrieved 2011-02-09.
  8. ^ College Eight, Environment & Society (2011). "Real-izing Your Dream". UCSC, Learning Technologies. Retrieved 2011-02-09.
  9. ^ All, Ann (2010). "How 'Gamestorming' May Change the Way We Work". IT Business Edge. Retrieved 2011-02-09.

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