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Gamestorming ESP

January 6, 2012

By Bob-RJ B. (Lawrence, KS)

A. Play book for Innovators, Rulebreakers, and Changemakers
by Dave Grey, Sunni Brown, and James Macanufo

 

 

Displaying 1-12 of 12 Words

show:

emotional

Also appears in: Health, Fitness, and Nutrition, Employer Branding, Interactive Media World

 

engaging

Also appears in: GRE Super 4800 Plus, 5000 GRE Words, Arthur Miller's Death of a Salesman

 

heuristic

Also appears in: Eclectic Words, Johna's Word List, Adjectives

 

innovative

Also appears in: Power Selling Words, Descriptive Words to Include in Your Real Estate Brochure,
"Hip-Hop's New Steps- Jerking" NYTimes Article

 

inspiring

Also appears in: Fairytale words via Wikipedia, TED talk Sheena Iyengar on the art of choosing, aaaaaaaa

 

progressive

Also appears in: Vocab Builder, feelings, Vocab Builder

 

sensory

Also appears in: Tim O'Brien's The Things They Carried, S-list, S-list

 

unconventional

Also appears in: Zesty Artista word palette, CPE-Progress to proficiency, Words that I have mastered

 

questioning

Harlan Cleveland: "Chaotic Commons" as fusion of Chaos and Order @ http://bit.ly/AkdpBX
Also appears in: George Orwell's "1984" Part 3 (comprehensive), Arthur Miller's The Crucible,
Count of Monte Cristo Chapter 33

 

sub-rosa

higher education barriers to innovation
Also appears in: Barron's Popular GRE List, Lisa's GRE Word List, Learning Words

 

covert

Also appears in: Shakespeare's "Romeo & Juliet", Call of the Wild, William Golding's "Lord of the Flies" Chapters 7-12

 

influence

Also appears in: earth science, J.K. Rowling's "Harry Potter and The Order of the Phoenix",
Nathaniel Hawthorne's "The Scarlet Letter" Intro + Chapters 1-7

 

Self Learners Network | Notes / GamestormingArticle

www.selflearners.net/Notes/GamestormingArticle
Feb 10, 2011 – Games may require a few props such as sticky notes, poster paper, ....
by Edward Tauber in his 1972 paper HIT:Heuristic Ideation Technique, ...

 

  1. Gamestorming: A Playbook for Innovators, Rulebreakers, and ... - Google Books Result

    books.google.com/books?isbn=0596804172...
    Dave Gray
    , Sunni Brown, James Macanufo - 2010 - Business & Economics - 266 pages
    The technique used in this game was documented by Edward Tauber in his 1972 paper,
    HIT: Heuristic Ideation Technique, A Systematic Procedurefor New ...
  2. Gamestorming > Games for Opening > Heuristic Ideation Technique ...

    my.safaribooksonline.com/book/innovation/9781449391195/.../99
    The technique used in this game was documented by Edward Tauber in his 1972 paper,
    "HIT: Heuristic Ideation Technique, A Systematic Procedure for New ...
  3. Section 3: Concept Development Tools

    faculty.fuqua.duke.edu/~moorman/GeneralMills/.../Section3.htm
    Idea-Generating Techniques ... (see also Tauber, Edward (1972), “HIT: Heuristic Ideation Technique,” Journal of Marketing, 58-70. ...
    Deferment (look first for viewpoint rather than solution; Autonomy of object (let the problem take on a life ...

 

User:AndriusKulikauskas/Gamestorming - Wikipedia ...

en.wikipedia.org/wiki/User:AndriusKulikauskas/Gamestorming
Jiro Kawakita in the 1960s developed the KJ Method, also known as Affinity Map. ...
by Edward Tauber in his 1972 paper HIT:Heuristic Ideation Technique, ...

 

See also:

Innovation game, Game: Business games, Business game, Serious game, Creativity technique, Open innovation, Facilitation, Technological innovation system, User experience design, Seven Management and Planning Tools, Finite and infinite games, Team building

 

References

  1. ^ Gray, Dave; Brown, Sunni; Macanufo, James (2010). Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers. O'Reilly Media, Inc..
  2. ^ Wharmby, Mary (2010). "Comment on Interactive Narrative Design curriculum". Gameful. Retrieved 2011-02-09.
  3. ^ Pittman,, Jon H. (2011). "Design as Competitive Strategy, course syllabus, Spring 2011". UC Berkeley, Management of Technology Program. Retrieved 2011-02-09.
  4. ^ Avampato,, Christa (2010). "Step 214: A Review of Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers". Christa in New York. Retrieved 2011-02-09.
  5. ^ Ponti,, Franc (2010). "Trends in innovation for restless people". Escuela de Alta Dirección y Administración. Retrieved 2011-02-09.
  6. ^ Mondry,, Mark B. (2010). "Visions, October 2010, Resources Coming to You Over the Web". Product Development and Management Association (PDMA). Retrieved 2011-02-09.
  7. ^ Strong,, David R (2010). "Facilitating Collaboration Through Drawing". Pennsylvania State University, Personal Web Space. Retrieved 2011-02-09.
  8. ^ College Eight, Environment & Society (2011). "Real-izing Your Dream". UCSC, Learning Technologies. Retrieved 2011-02-09.
  9. ^ All, Ann (2010). "How 'Gamestorming' May Change the Way We Work". IT Business Edge. Retrieved 2011-02-09.